Fallout Nv Dlc Order

Posted : admin On 31.10.2019
Fallout Nv Dlc Order Average ratng: 5,6/10 7885 reviews

I have all the dlc for Fallout New Vegas, and i know that they have a story line that connects together and with the main story. What is the exact order in which i should play the DLC and the main storyline quests.

  • New Vegas Script Extender (NVSE) v5.0 by Ian Patterson, Stephen Abel, Paul Connelly, and Hugues LE PORS (ianpatt, behippo, scruggsywuggsy the ferret, and hlp) The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV.
  • Bethesda Softworks announced on October 18, 2010, that downloadable content would be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3. Between December 2010 and September 2011, four major story add-ons were published for Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road.

I finally caved in and bought the season pass. Toyed around with the workshop add ons a bit.Which order would you recommend for the story dlc to get the best experience out of the package? Difficulty is probably not an issue at lv 70. Stories don't seem to be connected, so that is no concern either.People seem to consider Far Harbor the best, so maybe do the others first? I was thinking automaton, nuka world, far harbor. Each step should be an improvement, because I remember that in F3 Mothership Zeta was pretty meh after Point Lookout. (personal opinion).Or are there reasons to play in chronological order?

Originally posted by:Nuka world before anything else! Can't add spoilers.

Just trust me. Join them then get 8 settlements for them. You can do whatever you want with them after that.Nuka World is REALLY short though if you want to play as a good guy.It has a lot to do if you don't mind teaming up with some undesirables. I often play as a rigidly nice guy, and Nuka World does have the option to stay as a good guy, but it cuts the DLC much shorter.Despite that, it's still a great DLC and even though I went the short, good route, I still liked it. Even after the main quest, there is still a decent amount of side missions and things to do.Bottom line, if you are trying to play as a good person, Far Harbor probably has more to do.

Originally posted by:Nuka world before anything else! Can't add spoilers. Just trust me. Join them then get 8 settlements for them. You can do whatever you want with them after that.Nuka World is REALLY short though if you want to play as a good guy.It has a lot to do if you don't mind teaming up with some undesirables.

I often play as a rigidly nice guy, and Nuka World does have the option to stay as a good guy, but it cuts the DLC much shorter.Despite that, it's still a great DLC and even though I went the short, good route, I still liked it. Even after the main quest, there is still a decent amount of side missions and things to do.Bottom line, if you are trying to play as a good person, Far Harbor probably has more to do.Why is it short? You can clear all the nuka world quest before finishing the good guy line;).and still have the option for whatever you want in the commonwealth. For the overall best results.

Do in this order:Soon as you leave the vault and talk with Codsworth in Sanctuary - do NOT go to Concord!!!Avoid anything to do with the main storyline, until you've gone to Nuka World first (1st).Why? Because, if you want to get the most out of your Nuka World experience, including all the unique weapons, armors, perks, decorations, etc. Then you'll want to play as a middle-of-the-road character, including siding with the Nuka World raiders, and flipping several settlements on their behalf. But don't worry.

You can always flip them back later w/ no real consequences.So, also prior to going to Nuka World, don't establish any settlements other then Sanctuary. You can discover them, but don't build anything, or recruit anyone to them yet.Once you've gotten all the unique weapons, armor, crafting, perks, etc. From Nuka World. Now your secret double-agent plan goes into effect. And you do the quest of killing all the leaders of the raider groups in Nuka World, and liberating all the slaves.NOW.

And only now that you're a reformed 'good guy'. Can you go to Concord, and help Preston Garvey, and he will forgive you for your past transgressions, provided you never do it again, and liberate all the settlements.And now you are free to follow the main storyline quests, and do the other DLCs.I found it makes the most sense to do the Vault-Tec DLC (2nd), and then the Automatron DLC (3rd). But you can switch those two around with no issues.Finally, do the Far Harbor DLC (4th) should be the last DLC you do, as it can only be triggered, once you're about 1/3 through the main quest-line.By doing in this order, you can maximize the perks & uniques you get to keep. Just as an addendum to my previous comment.

I suppose you could actually do the Automatron and Vault-Tec DLCs first, before you even do Nuka World. Provided you haven't gone to Concord yet to meet and help Preston Garvey.

So the only real catch, is that you are starting from the very beginning, and NOT going to Concord. And therefore are free to do those 3 DLCs in any order you prefer. And then and only then. Going to Concord to move the main storyline forward, so you eventually unlock the Far Habor DLC. Originally posted by:For the overall best results. Do in this order:Soon as you leave the vault and talk with Codsworth in Sanctuary - do NOT go to Concord!!!Avoid anything to do with the main storyline, until you've gone to Nuka World first (1st).Why?

Because, if you want to get the most out of your Nuka World experience, including all the unique weapons, armors, perks, decorations, etc. Then you'll want to play as a middle-of-the-road character, including siding with the Nuka World raiders, and flipping several settlements on their behalf. But don't worry. You can always flip them back later w/ no real consequences.So, also prior to going to Nuka World, don't establish any settlements other then Sanctuary. You can discover them, but don't build anything, or recruit anyone to them yet.Once you've gotten all the unique weapons, armor, crafting, perks, etc. From Nuka World.

Now your secret double-agent plan goes into effect. And you do the quest of killing all the leaders of the raider groups in Nuka World, and liberating all the slaves.NOW. And only now that you're a reformed 'good guy'. Can you go to Concord, and help Preston Garvey, and he will forgive you for your past transgressions, provided you never do it again, and liberate all the settlements.And now you are free to follow the main storyline quests, and do the other DLCs.I found it makes the most sense to do the Vault-Tec DLC (2nd), and then the Automatron DLC (3rd). But you can switch those two around with no issues.Finally, do the Far Harbor DLC (4th) should be the last DLC you do, as it can only be triggered, once you're about 1/3 through the main quest-line.By doing in this order, you can maximize the perks & uniques you get to keep.

Originally posted by:Just as an addendum to my previous comment. I suppose you could actually do the Automatron and Vault-Tec DLCs first, before you even do Nuka World. Provided you haven't gone to Concord yet to meet and help Preston Garvey. So the only real catch, is that you are starting from the very beginning, and NOT going to Concord.

And therefore are free to do those 3 DLCs in any order you prefer. And then and only then.

Going to Concord to move the main storyline forward, so you eventually unlock the Far Habor DLC.This was the best advice I read on this! Aand It worked out well for my first try. However with my next play through using Amazing Follower Tweaks Mod (AFT) and the Spouse Companion I think Vault 88 fits best first. With that mod you have to go to Vault 81 to get Curie before the power runs out in Vault 111. With your Spouse rescued it makes story sense to return to another safe Vault (81) and then be sent to help another (88), setup up homebase there and then face your first big above ground threat (Mechanist) and expand to yet another underground settlement (As you can tell the 88 Overseer, its dangerous out there). Then visit Nuka-world (perhaps already morally compromised from Vault 88 experiments) for your first above ground settlements.

Then have a change of heart (Not sure what causes it, Silver shroud quest perhaps, if you can play it without starting MQ?) Finish Nuka world and return to start the MQ with Preston accepting your reform.I started a Reddit thread working out the kinks in that order of playthrough. So, I just started a new run and if you really want to enjoy what I consider THE worst DLC, Nuka World, play it first. Even before you continue on the MQ. That way, in my opinion at least, your character has a back story: 'After seeing his/her wife/husband murdered, Nate/Nora goes insane. Insanity rules the mind for a time. Seeking to do as much harm to alleviate the pain within. Nate/Nora ventures into the Commonwealth only to be drawn into the dark depths of madness and after many weeks, takes over a raider gang in the old Nuka World Park.

Plunging back into the Commonwealth to claim it for your gangs, Nate/Nora is attacked by a group of ♥♥♥♥ ant raiders in Concord and heads into the Museum of Freedom, only to meet up with a man calling himself Preston Garvey. Nate/Nora decides to make a few caps by helping these idiots. Thinking these dumbasses would be a pushover and get them to supply his/her raiders later. 'Just an idea. It's what I'm doing now.

.: October 19, 2010.: October 21, 2010.: October 22, 2010Mode(s)Fallout: New Vegas is a. It is a spin-off of the series and was developed by and published. It was announced in April 2009 and released for, and on October 19, 2010. The game is set in a environment that encompasses a region consisting of parts of,. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as 'The Great War'.

This war was caused by a major international conflict between the United States and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of. It is not a direct sequel, but it does mark the return of a number of elements found in the -developed.Players take control of a character known as the Courier. While transporting a package across the to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead.

After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, while garnering criticism for glitches and bugs on launch. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. The game also received a for 'RPG of the Year' in 2011. Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas.While gameplay from was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some of the improvements and new features included:. Combat is improved upon, with the V.A.T.S.

System being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. Players can use the on firearms in the game, with the exception of certain larger guns and some energy weapons. The third-person perspective in the game was redesigned to be more 'over the shoulder' than it had been in Fallout 3. The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up.

Main article:Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of (now called 'New Vegas'), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – The New California Republic (NCR), Caesar's Legion, and Mr. Since their last appearance in, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, -styled forces of Caesar's Legion, led by their leader Caesar, who have conquered and united 86 tribes further to the east, and now plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the, a major landmark that supplies power to New Vegas, and which both sides seek control over. As both sides prepare for a second, inevitable conflict over the dam, Mr.

House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of 'Securitron' security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region also has a number of minor factions which include: Boomers – a tribe of heavily armed former Vault dwellers who have taken shelter at; Powder Gangers – a violent group of escaped convicts; Great Khans – a tribe of drug dealers and raiders; and the Brotherhood of Steel – technology-craving remnants of the U.S. Army, who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the solar energy plant. StoryThe protagonist is a working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by ) en route to New Vegas to deliver a mysterious item known as the 'Platinum Chip'.

Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by ) in. The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny and get the ‘platinum chip’.The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma.

Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of -esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by ), the enigmatic ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aims to control the, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war.

The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man.The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.EndingsThe player then faces a choice to determine the fate of the Mojave Wasteland. New California Republic – siding with the NCR will lead the Courier to defend Hoover Dam from the Legion.

The Courier must also lead an attack on the Legate's camp where they have the choice to either convince the Legate to end the fighting peacefully, or they can kill the Legate. The NCR wins the battle and annexes New Vegas and the entire Mojave Wasteland.

Caesar's Legion – siding with the Legion will lead the Courier to help attack Hoover Dam. The Courier must enter Oliver's compound where they have the choice to either convince him to retreat for the sake of his men, or they can kill him. The Legion seizes Hoover Dam, forcing the NCR to retreat, allowing them to gain control over New Vegas and the Mojave Wasteland. Mr. House – siding with Mr.

House will lead the Courier to enter the control room in Hoover Dam and install the override chip in order to power the Securitron Army. The Courier must either convince both General Oliver and the Legate to stand down or they can kill them. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it, while still running New Vegas. Yes Man – siding with Yes Man will lead the Courier to go solo (if the Courier helps Yes Man take over New Vegas and Mr. House's Securitrons) and take over Hoover Dam for themselves.

Order Of New Vegas Dlc

The Courier must either convince both General Oliver and the Legate to step down, or they can kill them. The Courier and Yes Man eventually take control of Hoover Dam, while ensuring New Vegas's independence.Development.

'Welcome to New Vegas' promotion at 2010In 2004, purchased the license to develop and publish, as well as an option to create two sequels, from. Three years later they bought the Fallout. Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an game with / combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. System.Fallout 3 was a critical and commercial success upon its release in 2008, and Bethesda commissioned a sequel. With their own developers busy working on Bethesda reached out to, a company founded by several former members of Interplay's original Fallout developers, to develop the game. Bethesda and Obsidian decided to create a game that would continue the 'West Coast' story rather than the plot of Fallout 3. Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.Fallout: New Vegas was announced in April 2009.

Obsidian's development team included former Interplay/Black Isle employees as director and as a writer and director of the game's downloadable content. The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename ' ', which Sawyer also directed prior to its cancellation.

The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren. Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.The game had a somewhat short development cycle of 18 months. New Vegas is similar to Fallout 3, in that both games use the engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while also reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip. Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. A more viable option than it was in Fallout 3. One PC version of the game relies on for online functions, such as achievements and cloud save storage, as well as. A version without DRM was made available by on June 1, 2017.Producer Jason Bergman announced the involvement of several celebrities, including as the game's narrator and as radio DJ 'Mr.

He also confirmed that the game would include voice acting from,. The team brought on casting director and voice producer to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.Fallout 3 composer composed the score for the game.

The game features three major in-game radio stations, spanning several genres of music in the radio waves:, popular music from the and,. Each station has a set track list which repeats randomly. Music from the first two Fallout games, composed by, is used in the game as well.On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser.

A second trailer was first shown on from on June 11, 2010. Promotion at 2010Bethesda announced four bonus packs giving specific in-game items, they include the 'Classic', 'Tribal', 'Caravan' and 'Mercenary' packs available when pre-ordering at specific outlets, all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010. It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360. Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a documentary.Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.

Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues ( becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context). Stated that they, in conjunction with Obsidian, were actively working on an update for release 'as soon as possible' to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.Within a week of the original release, a was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes. The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related.

Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.Additional to the official patches the user community started to create to fix remaining issues.The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued, but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.

Downloadable contentOn October 18, 2010, Bethesda Softworks announced that (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six packs have been released. The six add-ons are titled 'Dead Money', 'Honest Hearts', 'Old World Blues', 'Lonesome Road', 'Gun Runners Arsenal', and 'Courier's Stash'. Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed.Dead MoneyThe first add-on pack was released for the Xbox 360 on December 21, 2010, and for PlayStation 3 and PC (via Steam) on February 22, 2011. In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud. The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player, as well as raising the level cap by five. It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline.

Honest HeartsThe second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April—May. In Honest Hearts, the Courier takes part in a trading expedition to Utah's, when they are attacked by tribal raiders. While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes and between a 'New Canaanite' (post-apocalyptic incarnation of ) missionary and an individual known as the 'Burned Man', Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in, set on fire, and thrown into the. The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.Old World BluesIn Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist.

Dlc

Old World Blues takes place in the Pre-War research centers of, known colloquially as 'the Big Empty' or 'Big MT'. The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat. This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.

Lonesome RoadIn Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder. Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.

Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons. Gun Runners' Arsenal and Courier's StashOn September 27, 2011, Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash. Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world.

Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the 'Caravan Pack', 'Classic Pack', 'Mercenary Pack' and 'Tribal Pack'). Ultimate EditionOn November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012. Sawyer's modOn December 29, 2011, Fallout: New Vegas director released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update.

This mod requires all add-on packs to work. New Californiais a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all new feature-length campaign and world space, complete with voiced characters, quests, companions, factions and multiple endings, set in the Wastelands of the. Another modding team also has plans to recreate Fallout: New Vegas in the engine. Reception Fallout: New VegasAggregate scoreAggregatorScorePC: 84/100PS3: 82/100X360: 84/100Review scoresPublicationScoreB6/109/108.5/10 (Xbox 360)7.5/10 (360/PS3)8.5/10 (PC)8.5/10 (US) (360/PS3)9/10 (PC; US/UK)9/109.5/1084%AwardsPublicationAwardMost Bang for Your Buck of 2010RPG of the Year 2011Edit on wikidataFallout: New Vegas received 'generally favorable' reviews from critics according to review aggregator.

Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide, achieving revenue of $300 million. Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.' S Keza MacDonald praised the game's script, but criticized the character models and facial animation as 'wooden and unbelievable'. Commented that 'Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining.' According to 's Kevin VanOrd, the game's 'familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have the players itching to see what other joys you might uncover.

However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome.' 's reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches.

Gerstmann wrote: 'When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.' 's Mike Nelson wrote 'On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies.

On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy.' . ^ Stapleton, Dan (April 2010). Decker, Logan (ed.). 'Fallout New Vegas'. PC Gamer (199 ed.).

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Fallout Nv Dlc Order

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