Grim Dawn Ravager Of Souls
Posted : admin On 19.09.2019- Grim Dawn Ravager Of Souls Cheats
- Grim Dawn Ravager Of Souls Release
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Grim Dawn V1.1.3.0 is now live! The latest major content update is now live for Grim Dawn! With this update, your loot hunt continues with 5 all-new Legendary quality sets awaiting discovery. Explore deeper into the Shattered Realm with all new anomalies, and of course enjoy a whole collection of great features and balancing. Certain types of creatures can equip (and drop) their own special items, along with standard items. These items can be of normal, magic or rare quality. Monster Infrequents (MI) are rare variants of these items. They have a special name and art, and come with additional stats in addition to.
Cylcone has new modifier Whirlwind which procs small damaging tornadoes. War Cry second modifier buffs you and your allies. War Cry summon procs now have an on death damaging aoe. Field Command summons now proc at minimum with 3, last longer with a longer cooldown, basically should feel more reliable. Cadence 2nd modifier proc throws sand around you, confusing enemies. FC Summons and Companion now get your radius buffs (like Field Command and War Cry).
Occultist. NEW SKILL Void Shift - teleport aoe attack with a modifier that spawns life leeching crows. HOT! Dreeg's Evil Eye final modifier spawns stationiary eyes on ground around the target, which quickly grow in size and burst. Evil Eye still summons an eye but it's only 1 with a projectile acid attack. Witchfire proc summons skills modified a bit.
And many fixes and tweaks. Thanks for all the feedback! More stuff coming in next patch!. Version 1.04. Oathkeeper Judgement Crushing Verdict now moves! Discord: drop in and ask questions / leave feedback / suggest new ideas. Big thanks to Rinswind for major feedback and ideasA class and skill overhaul, including new skills and visuals while staying true to each class identity.
Almost all skills revamped, with various devotion like procs baked into their modifiers (which scale with modifier level) - doesn't interfere with regular devotion skills!. Lots of new skills, including leap slams, cyclones, unarmed thunder attacks etc.
Grim Dawn thread. How are your builds coming along? Enjoying the SR grind? Ok, the biggest new development patch-wise is that the devs finally caved and made Albrechts Aether Ray pierce (as they should have done from the start).This has, of course, resulted in anyone and their mother making AAR builds.The meta seems to be to try to convert as much of the beam as possible to either aether or lightning (though there are some full Clairvoyant's spellbinders who do a mix of aether and vitality). The preferred secondary class is either necro or inquisitor (due to their resist-busting skills). Happy to see someone made a new thread, saw the interest vain a bit towards the end of the last one so thought I'd wait a bit to make a new one.Latest patch is 1.1.2.2 so if a mod would be kind enough to edit that into the OP it'd be much appreciated. Reporting this post for mod edit request.magnet:?xt=urn:btih:b3dbc3adb48813ccd0e5ddec7931b1f6ba9313c4How are your builds coming along?I've been theorycrafting a retaliation Dreeg's Evil Eye build an am curious how well it would do.
The buffed 3-set bonus for Armor of the Three (+12% phys res) is cool and with the Bramblevine shield this build pushes 47% phys res.Alternate version which uses the Seal of Shadows component skill as filler instead of Righteous Fury:Also trying to get my fire AoM build to work but I find the damage to be a bit lacklustre. Maybe I should sacrifice some of my defensive devotions to get Ulzuin's Torch. But it's a tough choice giving up Obelisk of Menhir on a shield build.Alternate version which uses Seal of Destruction component skill as filler instead of Righteous Fury:They nerfed its damage so hard that I was put off the skill to be honest. AoE is a great quality of life adition but fact is that you could always make up for the lack of AoE with devotions and Devestation.
Now it's just really bad against single targets which is the important part of SR. I'm doing a physical eye of reckoning oath keeper + inquisitor with 10% lifesteal, x2.02 critical damage, enough OA to crit boss level enemies, 9 second word of renewal and double damage mitigation stacks on demand (inquisitor seal + ascension).
It works like a charm with my devotions providing the physical resist debuffs and the shinning men of empyrion providing passive dps and even more resist debuffs.Here's a build link with my items and skills but no augments and components as I'm not posting from my pc. I also have an aegis of menhir build that runs on retaliation and aegis but that one's on hold at level 82 while I level to eye of reckoning build to level 100 and farm with it. For each it tick of damage it cycles between using your left and right weapon to calculate its damage.First of all not super familiar with Witchblade but I'll try to give some pointers.Is it an accident that you don't have a point in the active effect of Aeon's Hourglass?
Speaking of, do you really gain much benefit from Aeon? It's mostly a Cadence build without any meaty CD's vital to your build other than reducing Dying God a bit.DevotionsTogether, Bat and Ghoul give another 7% lifesteal and the latter has a circuit breaker making it easier to facetank enemies. I also switched glove component for another 3% lifesteal.You didn't have a source of flat resistance reduction so I grabbed Manticore.Jackal is a nice filler with its 6% total speed and 2% physical resistance.GearI'm assuming many of your choices are based on what you've found so far so it's hard to critique your luck.But definitely keep an eye out for the Voidheart Ring. Second ring would probably be Mythical Combustion ring for even more -RR to chaos or Mythical Entropic Coil because sweet flat chaos both on the right and by buffing Solael's Witchfire. Replace Voidwhisper first, Lifegiver is decent for survivability purposes.The full Rah'Zin's Torment is probably your BiS option.Ravager's Dreadgaze with lifesteal looks like one of the better head gear options. Will probably need better gear to take him on.Eldritch Pact or Serenity, personally leaning towards Serenity since it boosts soldier skills too and makes you more survivable.Boots are a tough choice, not many super appealing options. I'd go for Runeguard Greaves since it makes you tankier and boosts Field CommandSkillsYou want attack speed with a 2H so I maxed Squad Tactics.OA is vital, maxed Blood of Dreeg.
Physical resistance too, put more points in Aspect of the Guardian.Scars of Battle for stun and freeze res and armor absorption.Second Rite and Destruction are more 'luxury points', felt like they could be cut down a tad.Increased Curse of Frailty a bit for QoL.Do you get 100% chance to proc Eldritch Fire with Warcry? If not I suggest moving it to something else.
Grim Dawn Ravager Of Souls Cheats
If using my version without Manticore, put it on Sigil of Consumption. My Hardcore Aether/Elemental Mage Hunter is going along nicely right now in Elite.
Made it to the entrance of the Darkvale Gate this morning. Later on, when I have time to play, I need to push up some of my resistances and defense before moving. For the past few hours, I felt like too much of a glass cannon for a character in hardmode.You're still missing key info, you need a certain item/potion from one of the three Forgotten Gods factions to activate that with all the quest-based skill/attribute points and warps unlocked as well.It's not a bad game to buy. Damage on the move so you don't have to stop attacking while moving out of ground effects, extremely fast attack speed so you get consistent lifesteal and good proc rate, the damage is pretty good, and it has built in damage reduction debuff.
It's practically the perfect skill. If it had a down side I'd say it has to be how it interacts with skill disruption, you just dead stop in your tracks.
Also the fact that skills that have absolutely no animation like blood of dreeg or ascension still stop you for a split second when you use them. Both are fairly minor compared just how powerful the skill is. anyone and their mother making AAR builds.I jumped on the bandwagon and played around with some different setups after which I ended up using the Black Flame set on a Warlock.Anyone mind offering me some input on this? What could I improve?-75% chaos RR, -88% vitality RR, 25 flat RRAll damage converted to chaos or vitality, 2k-2.2k chaos & vitality damage%52% physical resistance42% damage absorption200% cast speed, 87% crit damage with Hungering VoidDownsides are low DA, low armor, mediocre OA and no source of%RR. Could improve build a bit with a rare fire vit conversion belt but I like theory building without green gear. Yeah it's a pretty beginner friendly mastery combo what with all the easy healing and health. I'd do maybe something along these lines with a ranged or melee 2H like anon above suggested.Just a rough outline, not really a guide.
It's focused on right clicking with savagery, multiple links to show progression since I don't know your lvl. Maybe Grasping Vines is also good for lvling, but builds focusing on weapon damage tend to be able to use a greater variety of gear so might be better for someone without a stash full of gear for alts.123. I actually managed to end up with 6% more life on fire (16 vs 10), the armor were comparable, physical's DA was superior and armor absorption remained the same at 70% because I'm still busy capping resistances. According to GI, when I was facetanking the AoM boss, I was getting hit around 1k dps with 8k being the largest burst which was very manageable. The fire build was taking 4k dps on default and 12k on burst, nearly killing me altogether if I didn't back off. I think the lowered DA is causing me to take crits maybe?
One of you niggers tell me how to play a skeleton ritualistFrom what i can tell, occultist is superior in almost every aspect, and skeletons are shit against ALOT of bosses (fuck Kyman)Can i make retaliation skeletons? Can i buff my skeletons up absurdly? What is some good gear apart from Ghols shitI feel like I've power leveled to 90 for nothing, all I've focused on is damage and my devotions are shit.I've heard its all about resummoning and using summons as damage platforms, but I don't see how that would be useful against fucking Kymon. Skeletons are just fragile as fuck. They have a third or less health compared to other summons and shit armor/natural resists. Look out for gear with resists for pets like taskmaster, of caged souls, or of the wild. Ascendant cowl from human aetherial enemies in malmouth is good as well as some rover/solael/barrowholm vendor gear.
Fiendflesh gear (especially boots) and lost souls are both good legendaries items to look for but that's really all up to luck unless you happen across lost souls recipe. Get Sylvarria essence from swamp witches for acid resist or Ateph's will from coven of three for bleeding.I'd say shaman is better than occultist because mogdrogen aura gives phys damage for better conversion and resists and if you decide not to go vitality damage you can choose its exclusive instead of necro's. It also has better vitality resist shred. I don't know what your devotion build looks like but mogdrogen is a good devotion to aim at for pure damage while ishtak is better for your own survivability. Also, try to stack as much flat damage from your skills as possible. It gets added to all your individual skeletons hits so it adds up fast. Stuff like mogdrogen aura or bone harvest's second modifier is good.
Putting a low cooldown attack devotion on your skeletons helps a lot too. Bat or fiend is common.Kymon is probably the hardest campaign boss besides side stuff like mad queen or super bosses.
Don't feel too bad about getting fucked up by him. He's actually designed to fuck up pets a bit. One of his attacks inflicts mind control which would cause them to kill each other and could be the reason for the dropped agro. Curse of frailty also drags a lot of agro. He has an aoe damage reduction debuff too.You desperately need to hit up some shrines, there's no reason to not have maxed devotion points by the time you hit ultimate. Even if you started in ultimate you should go back to normal or elite and get all the easy shrines.
You have elemental storm and bysmiel's bonds even though their resist shreds don't stack. Pet builds and retaliation builds are even hard to do now in campaign or in the crucible with the new changes. Apparently the reason given was because they were cheesy, but it still now makes all build variety just be DoT builds able to do the highest content levels. They even nerfed whole armor sets that gave you weapon proc skills and bonuses to certain default attacks.
Casters got hit less hard.Brimstone is a necessity. Having a point in static is useful if you have gear to support increasing it's rank. Searing light on flashbangs is important to have and very useful. You could probably get rid of some points in storm rounds and burst rounds for chilling rounds to get more weapon proc skills and because of diminishing damage increases.
That many points in vigor might be a little excessive with some late game items giving ranks to you, and because of diminishing returns being a thing. Steel resolve would help a bit more. Are there any good well known Arcanist builds?I decided to dust off my first character and it is appalling. Gear wise, it's got shit resists, I'll be replacing it with something worth inserting components into. I spread my skill too wide, this is the current rework I've come up with, I think I need to take away some points from Panettis replicating missile options since I keep running out of mana. The Occultist tree was unlocked because I wanted to be a dark wizard and do dark wizard shit, but that went nowhere.
No clue what the fuck I was doing with Devotions, they seem all over the place, at least now I'm sorta aiming for the Phoenix and Blind Sage. Use AAR or PRM, not both. They can both be used as main spells so make your build around either of them, not both.Fabric of Reality with its Energy Leech helps sustain a bit.If you're doing an elemental build (or AAR with a good chunk of lightning/fire) get Vulnerability from Occultist.Blood of Dreeg is good for OA and health sustain. Aspect of the Guardian has nice phys res (but might be spreading your points too thin getting it this early)Max Maiven's Sphere, always. Mirror of Ereoctes could use a few more points to bring down the CD.If you use AAR, max Disintegration.Devestation is a good skill, max it if you're gonna use it.Elemental Balance is decent for its crit damage, but prioritize other things for now. Get it when you can.Harp is a decent option if you're starved for energy.Get resistance reduction devotions such as Rhowan's Crown and Viper for elemental damage.Solemn Watcher is good for defence and reflect damage reduction.After spending points in the crossroad and have unlocked something that grants that same affinity, you can remove those crossroad points. I'm no longer sure if it's my best option for fire conversion, the Bloodsworn Vestment is pretty good too (besides, not on HC anyway).Trying to figure out the best approach for this build is doing my head in, would happily welcome feedback from anyone.Managed to increase my DA to 2700 but had to sacrifice Revenant (25 flat RR) in order to get the Obelisk points.I could also switch out one Voidheart for an Eternal Band to get 10 flat and 10% RR but that means I have to use Storm Shepherd for its +3 Disintegration.
But AAR only converts 85% fire damage this way.Could alternatively use a +1 arcanist relic with +1 disintegration and a +1 arcanist belt for a similar (though arguably better) result.Another option is to use either the rare belt or Sash of the Bloodlord for fire vitality/chaos and the Clairvoyant's Robe for +2 Disintegration and any +all or +1 arcanist relic. Rare belt would be ideal if I could manage to find one with stun res and preferably some OA and DA.A downside would be that Sigil of Consumption would be affected by the 25% chaos aether conversion from Clairwoyant's.Honestly I feel like the first linked build might win out even though I lose a good chunk of RR.
Will see if I can get decent DA without sacrificing either Revenant or Scales for Obelisk but they're by far the most cost inefficient ones.I can also find some better rare boots for minmaxing my defence but that's more of a bonus. Got a challenge for you niggers.Dying GodRattosh, the VeilwardenSolael's WitchbladeRevenantScales of UlcamaManticore2600+ DA2850+ OAPic related, 1 affinity away from what I want.Solemn WatcherVultureSolemn Watcher is just 2gud to pass up, could easily pick Scarab instead of it but would incur massive losses to my DA, armor and reflect reduction.There are very few efficient red affinities and they call come bundled with other stuff (Rat, Wretch, Viper). Actually I've come to realize that Aeon's Hourglass would be really neat which would alongside the Eternity relic grant me 100% uptime of both Hungering Void and the 4-set 'Ritual Circle' spell.
I like some of the channelling skills like AAR and EoR a lot. They mentioned buffing Flames of Ignaffar last dev stream and it's getting a new set so will make a build for that when the time comes.On that topic, been further tweaking my chaos AAR build and reaching pretty insane OA and DA values.Pic is with Deadly Aim and Arcane Will procs active but the former has 100% uptime and Arcane Will doesn't add much DA but is always active if 70% hp or less.Posting my builds somewhat frequently but I keep updating them and want to share the progress (and look for help to improve them). CDR Shadow Strike buildSounds fun, haven't played a build like that yet but now I want to.How does aether reaper work? Feels like it might not be ideal since cold aether conversion doesn't convert frostburn which is a large part of Nightfall.And how do you convert stuff on your Soulrend build? You ideally want poison, vitality and pierce to turn into cold, no?Going to see if I can put together one using Nightshade's Reach as a poison/acid build but will see if there's enough gear to enable it in a bit. The main features you'd miss out on in the main campaign would be the 3 masteries Necromancer, Inquisitor (AoM) and Oathkeepr (FG).Medal movement augments and the difficulty skip tokens for new characters were added in FG. Each expansion also grants you a new stash tab (but you can just use Grim Stash anyway).They updated GD before the expansion with new QoL additions like loot filter and balance changes so that is not dependant on owning the expansions.Expansions are on sale right now but I imagine they'll go on sale again during the summer sale.
I think its available in base game without expansions.Maybe, I'm not sure. Either way I recommend Grim Stash.Game is DRM free so you can download latest patch 1.1.2.5 from GoG versionThe anon said he already had the pirated version but was considering buying it for the sake of convenience with patches and updates (and in my opinion they're good enough devs that you can throw some money at them, if you want to).The game automatically saves pretty much the entire time, don't think I've ever lost items due to crashes.One issue would be steam sync but you can choose in the settings if you want to save locally (recommended). Soulrend SB is plain cold damage that I tweaked a million times over to see what performs best in high level SR & 150+ crucible. Result:Aether reaper hasn't been maintained in a long time so it doesn't look that great right now but still does decent damage. Def needs tons of work though, not enough points in shadow strike which a BoM medal would easily fix.
Overall not too DoT-focused unlike the soulrend variation so the damage loss isn't as bad as it seemsThey're squishy glass cannons, especially the SB but the rotation between mirror & time dilation CD resets & blade barriers makes it a very active and fun character to play. That convo has 100% chance to trigger my autism:He's not gonna show up in the Steam player count anymore because he'll be playing the pirate copy of the game for it has more content than the currently free weekend vanilla version that saw a boost in player count.Also, went in blind and this 2h weapon wielding witchblade is riot.I had a similar melee + support auras & summoned pets build in Titan Quest but that wasn't as fun to play since hitting enemies lacked a certain 'oomph'; hitting enemies just felt floaty. Inquisitor is fun, also works as a combo with Arcanist as it has decent defence and access to both elemental and aether resistance reduction.My favourite Arcanist spell is Albrecht's Aether Ray, a popular combo with that is Necromancer and focusing on its aether damage. Inquisitor works for AAR builds too but it also has a bunch of other spells you could build around.the expansion is more than the base gameYour complaint is that the expansions are more expensive than the base game?It's a logical move on the part of the devs.Give the base game a larger discountMore people will buy itMore people buying the base game will lead to more people buying the expansionsAlso the base game is quite old, it's only the high tier AAA kikes that don't incrementally reduce the price of their older releases. It's a good thing to reduce the cost of entry.But at the same time the devs can't realistically price their newly released expansion relative to the the base game which by now has gone down in price a fair amount since launch.I'm not telling you to go buy it, I'd rather have people pirate it (than not play it at all) and actively participate in these threads so I have more people to talk with about the game.But you should support indie devs which aren't infested with kikery or current year bullshit, if they make games you enjoy. I hate to say it but towards the endgame you'll probably have to drop the pets since you need to focus on either player damage or pet damage.Pet builds almost exclusively need to be paired with 2 masteries which have pets (occultist, necromancer and shaman).For Witchblade you could go for a strong chaos melee character (can convert Cadence into chaos) or maybe some sort of retaliation build with Dreeg's Evil Eye, just to give a few examples. You can do a fair bit of things with a Witchblade, sadly pets aren't really one of them (but feel free to level with it until you start to struggle much later in the game).If you really want to play a pet build with meaty 2H weapon, shaman + occultist or shaman + necromancer is the obvious choice since shaman offers default attack replacer, 2H passives and pet skills.You can use Grim Stash (linked in OP) to edit characters in ways such as removing a chosen mastery, allowing you to once in the game pick a new one.Don't use steam cloud saving with Grim Stash.
Thanks for posting your GT's, I feel like some of your choices are odd (though I've never played a Shadow Strike build) but beating Reaver and SR 75 shows they do work.For the Spellbreaker the fact that you only manage to convert 30% piercing and 25% vitality and 0% acid bothers me a bit, I also find it weird that you didn't overcap Nightfall since it has both cold and frostburn damage.As for the Reaper, dual wielding is not ideal from what I understand of Shadow Strike since it deals mainhand weapon damage unless I'm mistaken? The weapon is also physical with only 15% converted to aether which makes the weapon pretty much solely rely on added aether damage, but you do get some from Reap Spirit and Soul Harvest (?). At least I think the flat cold damage from Soul Harvest gets converted to aether?Shadow Strike and its 2 upgrades are also really low considering it's a build focusing on it as a main damage source.I have to again question the low Nightfall, Soul Harvest only adds 97 cold damage whilst if you were to increase Nightfall to 14 it'd add 198 and also increase its life steal effect. And the vitality (on both skills) is pretty much worthless.9/12 Soul Harvest and 14/12 Nightfall = 49 + 198 cold18/12 Soul Harvest and 3/12 Nightfall = 97 + 66 coldIn the end I feel like trying to make an acid & poison build has the most potential. Posted my Dervish build a bit higher up and in its current form I doubt it can handle SR 75 with such low DA and mediocre OA but with some further tweaking it looks like it has more potential than other damage types.It takes full advantage of the highest damage components (weapon% damage, cold, frostburn and poison) which all get converted to either acid or poison. It sucks that I can only convert 30% piercing and 25% vitality into acid & poison but those two are also the least impactful damage components.I'm really uncertain about the skill build and don't know how to balance offence and defence and which skills are more important in that regard than others, I end up feeling like I need way more skill points.I probably need to rework the devotions a bit and get more DA. But current build has a respectable amount of acid & poison shred, 37% CDR, 18% life steal, 2600% acid damage and 2500% poison damage.
The reaper build straight up is an unfinished WIP and some of the recent updates I'm pretty sure moved some points around haha OH FUCK they changed clairvoyant hat to +1 arcanist instead of +1 all so the whole thing has to be fiddled around with again. Swapping to ravager's hat on either build seems to bring it back to what it used to look like and as for the SB conversions I've tried squeezing out higher%'s and the damage boost just wasn't there. I even have a much higher phys-cold soulrend but with maybe 100% less cold/frostburn damage and even that offset the gains I could make. The ideas for both builds remains the same somewhat but I didn't realize the recent update made so many god damn changes again to gear stats - the same concept for both GT links remains the same either wayI'll have to look at both of these again and fix them up but like you say that lack of skill points is the reason why I don't bother with minmaxing damage for them - surviving has always been tougher on NB builds for me and even if on paper you can put out more damage it just doesn't help when surrounded by nemesis bosses all nuking you at once. This is why the SB switched into serenity relic, is using as much armor+ bonuses as it can and overcaps some resists.
I might try out a dervish build but the reason why reaper & SB worked so well is thanks to their abuse of time dilated mirror & MoT. Curious if oathkeepers have a way to offset the loss of those abilities. also wondering how well a CDR-heavy Vire's Might build can perform if we're looking purely for fast clear speedsYou triggered my building autism, that sounds like fun.Fire Vire v.0.1 1H0.5 sec CD on Vire's Might4.4 sec CD on Olexra's Flash Freeze (i.e 100% uptime of -105% fire RR)Fire Vire v.0.1 2H1.1 sec CD on Vire's Might5.5 sec CD on Olexra's Flash Freeze (not enough)More damage to both Vire's might and Callidor's Tempest due to weaponBoth builds lack devotions, augments and components. Just wanted to throw them together as proof of concept before doing more work.Looks like it might work? Hard to tell if you can push up OA, DA and health enough. Did some further tweaking, I like this devotion setup more.
Also moved skills around a bit to softcap mirror.Changed components from 2x Seal of Might to Enchanted Flint and Seal of Blades. Not sure if it's worth giving up on the physical resistance for life steal and solid fire damage.Changed medal to max Callidor's Tempest, feels like a good choice.Sadly put Volcanic strike down to 19/12. I'd much rather let Tectonic Stride go down to 18/12 and keep Volcanic Stride 22/12 but those boots are just so good it's hard to grab ones with Volcanic Stride (could get it to 21/12). So this fucking nigger told me the -fire RR from OFF applies even if the enemy is immune to freezing effects (all bosses). Multiple people on the forum tell me otherwise and as a result have decided to go for a Sentinel Fire Vire build rather than Templar (though Templar should still be okay).SentinelScreenshot is taken with only permanent buffs and Blood of Dreeg.TemplarBeen working on the Sentinel build above but just went back and changed mastery and basically the same setup looks decent here as well.Skill points have had less thought put into them than the Sentinel, thinking that it's probably worth going to Conversion but have to sacrifice some points elsewhere for that. It's in the set bonuses. It makes flash freeze reduce their freeze duration reduction by -55% and most bosses have 120% resistance.Oh another thing (which is also covered in the thread) is that if your skill deals lightning damage and it has upgrades with +x% lightning damage, that lightning damage is applied first, then it's converted to whatever other damage source.This is completely wrong.
The +x% is just wasted if you convert the damage. Otherwise any build that didn't use converted skills that double dip like that would be garbage compared to ones that did. Maybe you misunderstood me, I'm talking about skill modifiers.' Skill X'Skill X Upgrade ModifierApply 100% chaos damage converted to fireResult = 200 chaos damage.This only applies to skill modifiers linked directly to the skill itself, not bonuses gained from gear or devotions.The order of events for Conversion is as follows: Base Skill Skill Modifiers Conversion on the Skill or Transmuter Conversion on Equipment and Buffs Equipment, Auras and PassivesAs you can see skill modifiers are applied before any conversion. Converting a physical skill like Vire's Might to fire damage?
That Physical Trauma damage% on Tectonic Shift acts as Burn Damage%. How do I into bleed builds? Never played one before but saw some gear that looked fun and put a build together.It has an insane amount of different bleed sources (12, if I counted right), -129% RR + 25 flat, 32% life steal, 33% phys res, 3053 DA and 2993 OA.Downside is low crit damage (14%) and mediocre HP.Was considering using the Bloodsurge amulet but that Feral Hunger crit and AoE just looked really good.
Grim Dawn Ravager Of Souls Release
But if I did switch I could get a bit more DA through using more Dreeg's Omen augments in place of aether resistance ones.What can I do to improve it? I'm not sure about bleed builds.Followed a guide online with all those technical terms like 'rotation' and 'resistance reduction'and went from thisto thisnow I'm guessing it's because my gear wasn't focused on bleeding, but my DPS and survivability went down the drain for a couple of levels until I switched back to thunder god skills.Soldier?picked that class after going back to thunder godWhy aren't you using Wind Devils?I'm just not feeling it, I keep forgetting to cast them and I don't like 'em. Yes you don't have enough gear supporting the bleed version.As for your lightning build, the transmuter which removes the CD from Primal Strike makes it so it can no longer proc Feral Hunger or Upheaval.I'm just not feeling it, I keep forgetting to cast them and I don't like 'em.Then I recommend not playing a lightning focused Warder. Like discussed, bleed builds are an option but you can also go for more of a retaliation tank build.
Maybe there are some other solid non-lightning options but those are two good ones that come to mind.Thanks that's a great suggestion, completely overlooked that belt. Improves both builds a fair deal actually.Still tough to decide on rings for Conjurer but went with Lifegiver and Jaxxon's Lucky Bullet.
Left Open hand and fist on Warder. Bloodrager Conjurer Bloodrager WarderWill also start working on devotions a bit and see what can be improved but honestly I'm not sure how to go about it without losing OA, RR or good bleed devotions. Warder is one of those class combos where you don't have to get every bleed-related thing to output insane damage, especially since you can kite around with your big HP pool while those 9-second bleed hits do their work. I'd suggest dropping Primal Bond for Oleron's Rage to solve your OA issues. You'll be hitting for 500k a second instead of 550k, but it's going to be an academic difference in the end. Something like this would be a good all-purple setup:There's also a great physical Warder that you can basically play with just your mouse. If you don't like active skills, this one is almost all passives barring devouring swarm and war cry.
It also shares a lot of gear with the builds suggested above. I'd suggest dropping Primal Bond for Oleron's Rage to solve your OA issuesYou say that, linking a build with 250 less OA than mine. Also did some changes to the build since I last posted:How come you have such low Upheaval? On paper it looks like an amazing source of bleed especially if I crit every second hit or so.Are Ateph's Command augments worth using? Don't think I ever see builds skipping those sweet DA and OA ring & amulet augments.No Falcon?
Should be a great additional source of bleed no?There's also a great physical Warder that you can basically play with just your mouseThanks for the suggestion but I'm mostly interested in trying a bleed build as I've never played one before.Also I've fallen for the Conjurer hype a little bit, this is my current iteration:60% permanent physical res2850 armor-250 OA shred3k OA3250 DAJust recently switched to Obelisk, not sure if it's the correct choice. Have to do some more thinking and tinkering in order to see what else I can get.Is Grasping Wines worth using at all? Currently its more set up as an attack speed debuff. Should I drop all points for it or maybe focus on Grasping Vines in favour of Entangling Vines? Does it happen a lot? Oh that 70% acid is just an accidental leftover from switching to Guthook belt and forgetting to adjust augments.OvercapDo I really need more than softcap? I've seen people say that most resistances are fine at softcap except for fire, lightning and aether (not counting super bosses).Quill does seems like a good option and another 5% health is just what I need.
Even though I'm not convinced Bat is bad, I like this setup better.I'm also curious about how useful Grasping Vines is, thought I'd use it as an AS debuff but I could instead overcap Brute Force and Heart of the Wild. Sitting at a comfy 15.2k HP now. Can anyone help me with this 2h melee commando build?First of all I havent played the game yet since its still downloading so i dont know much about it, im just 'theory crafting' beforehand.I maxed most skills because i dont know how many points to go for, many builds i saw use less because of gear bonuses, so im just maxing because i think its a good skill.Not sure what to go for: grenado or canister bomb. From the build calculator it seems like grenado is better but it uses more points so i went for canister bomb.The resistences on blast shield seems good too but im not sure if its worth with a 8s CD.And the soldier mastery i picked because it seems like a good generic melee class but i actually have no idea where to put my points in it. You're not going to get very far without more experience playing the game.I do think Oathkeeper is better for that combo.I'd maybe do something like thisNot an ideal build or anything, hard to plan out without gear etc.Some skills you'll want to overcap, like your damaging skills or permanent buffs such as Divine Mandate and those that grant offensive and defensive ability. Blast Shield is great but I'd usually recommend keeping it softcapped even with bonuses.Generally speaking two-hand builds aren't as good as shield build.Canister Bomb isn't very good without using gear to convert some of the damage types and focus them into something. It's split into physical, fire and pierce.
Ideally turn it all into one damage type if you want to build around it. There's gear that can do such things.
The thing is that it's a single attack on a 3.5 sec cooldown and as far as I know the 50% crit only refers to itself.Yes but my thinking is that 300% weapon damage with 50% crit would probably apply the highest bleed damage possible for my current build.With 9 Savage charges (+20% from Bloodrager Crown) and getting a Feral Hunger proc I'd deal 345% weapon damage to a single target and 205% in an aoe.With Bloody Whetstone I'd deal 300% weapon damage in an AoE with a whole 50% crit damage boost, I think this would override the above bleed and deal a good chunk more damage. Since this is a bleed focused build the 3.5 second CD also doesn't matter as much because my bleed duration% is over 200% so I'd always be able to use it for applying my basic attack bleed. FirefoxSecure Connection FailedAn error occurred during a connection to www.grimdawn.com. Cannot communicate securely with peer: no common encryption algorithm(s). (Error code: sslerrornocypheroverlap)ChromeThis site can’t provide a secure connectionwww.grimdawn.com uses an unsupported protocol.ERRSSLVERSIONORCIPHERMISMATCHTor BrowserSecure Connection FailedAn error occurred during a connection to www.grimdawn.com.
Grim Dawn Ravager Of Souls Walkthrough
Cannot communicate securely with peer: no common encryption algorithm(s). Error code: SSLERRORNOCYPHEROVERLAPThe page you are trying to view cannot be shown because the authenticity of the received data could not be verified. Please contact the website owners to inform them of this problem.R.I.P in peace, shit dawn. Should have clarified 'heavy Mark of Torment uptime' (as in the Necromancer skill, not our BO) I guess(?) No hard feelings, unban was fast.Responded with some critique to your build in the image.Reposting my last post for clickable grimtools links.I started working on another meme tank build but based on permanent Overguard uptime.Put together multiple versions, all of them honestly need more OA but I don't know where to get it from. Other changes?I have not optimized resistance augments on all buildsMost tanky100% block, 97% recovery, 6800 damage blocked, 4500 armor, 15300 HP2556 OA, 3261 DA, 22/22 Rending Force, 22/22 Internal Trauma15% crit and 150% Internal Trauma damage to ForcewaveMiddle of the road10% lifesteal to Overguard.